1
2
3
Ev
•
■
✋
E
1/1
1/2
1/4
1/8
DB
Mat
Sc
♬
▶
Chr
Gen
📷
▦
↻
Ground
Overlay
Upper
Map
Collision
Region
Shadow
Event
2x
Save
Load
Tilesets
XP
Tileset
Set
Sheet
🌱 Auto
▦ 1×1
Jump
Map List
+
Loading...
Region #
paint 1–63; eraser clears.
Shadow: click a tile
quarter
to add; drag to paint; Eraser removes.
Event: tap an empty tile to place; tap an event to edit.
1
Map
Collision
Region
Shadow
Event
🎲 Generate Map
✕
Type
Town
Route
Forest
Dungeon
Interior
Name
Width
Height
Seed
🎲
Town
Keep/castle
Pond
Houses
Tier
Generates onto the canvas -- tweak, then ☁ Save to Repo.
Generate
Cancel
Database
X
Items:
0
Max...
OK
Cancel
Apply
Map Properties
X
Name
Tileset
Width
Height
Resize
BGM
Autoplay BGM
Enable
BGM
BGS
Autoplay BGS
Enable
BGS
Encounter
Encounter Steps
Game Data
Region
awakened
custom
Layout ID
☁ Save to Repo
OK
Cancel
Transfer -- click where the player arrives
✕
Map
Event
✕
OTHER EVENTS ON THIS MAP
--
--
--
--
Layer 1
Pencil
build bf02086c78bf7314af3de8e7e0fad400e7e52ccf
Character Sprites
✕
Loading...
No sprite selected.
★ Set as Player
Load map from repo
✕
Loading...
Character Generator
✕
Category
— none selected —
↓ Down
← Left
→ Right
↑ Up
Click a direction above to set default facing
Color Adjust
Hue Shift
0°
Saturation
100%
Brightness
100%
Reset Color
Name / Output
Sprite Name
Scale
1× (48×72)
½ (24×36)
2× (96×144)
◆ Use as Event Graphic
★ Set as Player Sprite
⬇ Download Sheet